using System;
using System.Xml;

namespace Dida
{
	[Dxml.DidaObject]
	public class MapInfo
	{
		StaticCollisionMesh collisionWorld;
		Vector3D playerSpawnPoint;
		
		[Dxml.AutoXmlConstructor]
		public MapInfo(StaticCollisionMesh collisionWorld,Vector3D playerSpawnPoint)
		{
			this.collisionWorld = collisionWorld;
			this.playerSpawnPoint = playerSpawnPoint;
		}

		public StaticCollisionMesh CollisionWorld
		{
			get { return collisionWorld; }
		}
	}
}